Now that you're all finished with your sequence,
you're ready to go to audio post.


1.

Render all your audio dissolves. The easiest and quickest way to do this is to
go to the end of your sequence and set an out, go to the head
of your sequence and set an in, make sure all your AUDIO tracks are on.
then choose Render In/Out... from the Clip menu.


2.

Duplicate your final sequence, naming the copy something
to reflect that it will be used for audio.
You can duplicate your sequence in the composer window by choosing
Duplicate from the menu underneath the sequence name,
or in the bin by selecting your sequence then choosing Duplicate from the Edit menu.


3.

Create a new bin and move your Audio sequence into it.


4.

Bring your Audio sequence into the timeline and delete
all the video tracks, leaving behind a sequence with only audio.


5.

In the bin, select the Audio-Only sequence, and from the Clip menu select Consolidate...

In this method, consolidate your media to any local media drive you wish. You may choose the emptiest drive. This media will later get copied into the OMF file, so we do not copy this to any transport media we are taking to audio post.

Note how under the Disk heading, the consolidated clips reflect that the mediafiles are still on the media drives.


6.

Again in the bin, select the Audio-Only sequence and select Export... from the file menu.


7.

Choose OMFI Audio & Composition.
This creates one big file that contains
all the edit information from your sequence
as well as all the audio media. Also, export as OMFI 1.0.


8.

Save the OMF file anywhere you have room,
either on your internal hard drive or
on one of your media drives. The file is going to be large,
and since we can delete it after the final step,
we don't want it taking up space on our transport drive.
Also, keep in mind that since all the media files
are also being converted into OMFI format,
the export time will be fairly slow.


9.

Because we've been saving and consolidating to other drives,
the transport media should still be empty.


10.

Quit Media Composer and go to the OMFTool.

If you do not already have the OMFTool, you can download it by visiting the following link:

OMFTool 2.0.8


11.

The OMFTool documentation recommends
that you shutdown all other running applications,
this should free up for you enough RAM for you to be generous
in your allocation to the OMFTool.
The larger the OMF file you are converting,
the more RAM the OMFTool will need.
Be generous, the OMFTool is a memory hog.


12.

Once you have opened up the OMFTool, select
Convert OMF to ProTools... from the File menu.


13.

Navigate to the OMF file you just created and select it.


14.

Now choose where you are going to save
your PT session, which should be the transport media.
Also in this dialogue box you will choose
whether you are going to PT3 or PT4.
This is only an option when using OMFTool 2.0.1.


15.

Processing the OMFI Audio file is rather time consuming as
the OMFTool converts all the AIFF audio in the OMF file to Sound Designer II format.
Depending on the size of your OMF file, this can take a few minutes.


16.

Now you are finished.
Your transport drive should now contain a folder
with the PT session as well as a folder for audio files and fade files.
All the media for the session now lives
in the audio files and fade files folders.


17.

That's that. Now take that drive to the ProTools station.

On the ProTools machine, create a new folder on the drive you wish to work on
on the ProTools SCSI chain.

Copy the ProTools session folder FROM the transport media
TO this new folder on your ProTools media drive.



18.

Notice that the fade files already exist in the fade files folder.
These files were created by the OMFTool.


19.

Now,eject your transport drive (in my case the Zip) and open up your new ProTools session.
PT now locates the audio media.  ProTools may ask you to help it locate a file if it cannot find it,
use the dialogue box to navigate to the file and select the folder.


20.

Since the audio media files were originally created on the Zip,
and the OMF Composition referenced the media to the Zip,
and the resulting PT session also referenced the ZIP,
PT will get confused as it opens up.

PT finds the media in the audio files folder,
but it expects to find it in the 6.x MediaFiles folder on AudioZip.
Select the options as shown and continue.


21.

We found in the past working in PT3 that sometimes the
Disk Allocation wasn't what we wanted, so check this,
making sure that the drives you're working with are the drives you want.


22.

Any volume changes in the Media Composer are brought into PT,


...however our experience also showed that pans don't translate very well into ProTools.
So we would need to first delete the last (and unnecessary) pan automation point,
then change the pan on all the tracks to reflect the stereo pans we intended.

Important note:  Someone suggested the newest version of OMFTool
fixes this problem.  I can't verfiy this, if someone else does, please let me know.


23.

Lastly, before you start mixing,
it is important to know that audio from ProTools
that is going back into the Media Composer
must be created in frame mode,
editing using samples is not compatible.


24. (optional)

When you are done mixing, if you need the finished audio
brought back into the Media Composer, follow these steps
to import the final mix.

The conversion option allows you to convert to another
file format or sample rate.  It is not necessary, however,
if the Media Composer's file format, sample rate and bit depth
match what teh ProTools designer was working with.


25. (optional)

Now bring your transport media back to your
Media Composer system and in the MC.
Select Import... from the File menu.  Select
Sound Designer II as the file type and navigate
to the bounced mix file (in this case on the ZIP).

After you import it, cut it back into your
sequence.  You're done!



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last modified 1/20/98 by Wes Plate